πŸ—Ί World β€” Knox County and Louisville

Project Zomboid is set in the state of Kentucky, USA, in 1993. The map is huge β€” covering cities, rural areas, forests and farms. World system data extracted from game definition files.

πŸ’‘
Use the website pzmap.crash-override.net for the complete interactive map with all locations marked. Indispensable for withdrawal planning.

Knox County β€” Main Map

Knox County is the game's classic area β€” where most players start. Several cities interconnected by roads, surrounded by forests and farms.

Muldraugh
Medium Danger
Classic starting town. Good balance between resources and danger. Supermarket, school, police station.
Loot: General supplies, weapons (police station), food (supermarket)
Riverside
Low Danger
Smaller city on the banks of the river. Good for beginners. Fewer zombies, fewer resources.
Loot: Tools (hardware store), fishing (nearby river)
Rosewood
Low Danger
Quiet suburban town. Highly recommended for beginners. Hospital, fire department, police station.
Loot: Doctor (hospital), tools, weapons, supplies
West Point
High Danger
Biggest and most dangerous city. Lots of zombies but excellent loot. Huge supermarket.
Loot: Food (supermarket), weapons, miscellaneous supplies
Ekron
Low Danger
Small rural community. Few houses. Good farms around.
Loot: Farming tools, rural food
Dixie
Low Danger
Rural area with gas stations and small establishments.
Loot: Fuel, snacks, basic tools

Louisville β€” The Metropolis

Louisville is the largest city in the game β€” a complete metropolis with hundreds of buildings, wide streets and a huge density of zombies. Added in Build 41.

☠
Louisville = Extreme Danger. Tens of thousands of zombies. Don't go without a reliable vehicle, adequate weapons, and a clear escape route. Recommended for experienced survivors only (month 2+).
Louisville Downtown
Extreme Danger
City center. Skyscrapers, offices, shopping centers. Unparalleled zombie density.
Loot: Electronics, office items, clothing, specialized equipment
Louisville Suburbs
High Danger
Residential neighborhoods around the center. Less dense than downtown but still very dangerous.
Loot: Household supplies, weapons in houses, vehicles
Louisville Waterfront
High Danger
Area on the banks of the Ohio River. Docks, warehouses and industrial areas.
Loot: Industrial equipment, food (warehouses), heavy tools
Louisville Airport
Extreme Danger
Airport with terminals, runways and hangars. Open area with visibility but lots of zombies.
Loot: Military items, specialized tools, aviation fuel

Regions Guide

RegionDangerBest ForStarting Point
RosewoodLowBeginners, home baseExcellent β€” hospital nearby
RiversideLowBeginners, fishingGood β€” river allows immediate fishing
MuldraughAverageIntermediate playersGood β€” balanced resources
West PointHighVeterans, heavy lootHard β€” lots of zombies starting
EkronLowSustainable rural baseGood β€” close to farms
LouisvilleExtremeVeterans β€” elite lootNot recommended β€” no base established
March RidgeAverageAlternative baseAcceptable β€” quiet small town
Fallas LakeLowRetreat, hidden baseGood β€” forested, difficult access
Fort KnoxExtremeElite military lootNo β€” infested military facility
IrvingtonMediumExpansion areaAcceptable β€” medium city

🌿 Foraging

The foraging system allows you to find plants, mushrooms, stones and other resources in an open area. The Foraging skill determines what you can find.

What Can Be Foraged By Level

0
Rocks, Tree Branches, basic Wild Berries, worms (fishing bait)
1
Basic Medicinal Plants, Chipped Stone, plus Berries
2
Common Mushrooms, Plantain, Wild Garlic, Comfrey (medicinal herbs)
3
Clay, plus Mushrooms, Rare Berries, Bark
4
Worms, identifiable rare and dangerous mushrooms, more herbs
5
Reliable identification of mushrooms, rare plants, high-quality resources
6+
Maximum efficiency β€” finds resources faster and in greater quantities

Foraging Locations

Location TypeCommon FeaturesSpecial Features
Dense ForestTwigs, mushrooms, berries, medicinal herbsRare mushrooms, special medicinal plants
RiversideWorms, stones, sandClay, special stones
Lawn / FieldHerbs, plants, earthwormsField mushrooms, medicinal plants
Urban AreaVery little β€” focus on looting buildingsRarely β€” invasive weeds
πŸ’‘
Herbalist Trait: Unlocked by the Herbalist trait or the herbal medicine recipe book. Allows you to recognize and use advanced medicinal plants β€” Plantain Cataplasm, Comfrey Cataplasm, etc. Very useful in long games.

🌱 Agriculture

Agriculture is the only source of food that is truly sustainable in the long term.

Cultivation Process

  1. Prepare the Soil: Use Shovel or Garden Hoe to dig the bed (Dig Plot). The soil needs to be prepared to accept seeds.
  2. Plant: With seeds in inventory, right click on the seedbed β†’ "Plant". Make sure you have adequate space.
  3. Water: Use Watering Can or bucket with water. Keep the soil moist daily.
  4. Fertilize (optional): Add Fertilizer (commercial) or Compost (organic) to accelerate growth and increase yield.
  5. Monitor Pests: Fly or disease may appear. Treat immediately with Pesticide or Remove Plant Disease.
  6. Harvest: When fully ripe ("Ready to Harvest" state), harvest by hand.
  7. Collect Seeds: From some harvested vegetables, extract seeds for the next planting.

Culture Table

Planting months are based on the in-game month (1 = January).

Culture Time (h) Sowing Months Water (level) Harvest Level Special
Barley (Barley)432h8–10 (Aug–Oct)40Farming 6Cold Hardy β€” grows in the cold
Bell Pepper292h4–6 (Apr–Jun)70Farming 3Needs heat
Broccoli280h3–5 (Mar–May)60Farming 3Resistant
Cabbage320h3–6 (Mar–Jun)50Farming 2Cold Hardy
Carrot (Carrot)432h2–7 (Feb–Jul)45Farming 2High durability harvested
Cauliflower290h3–5 (Mar–May)60Farming 3Similar to broccoli
Corn432h3–5 (Mar–May)80Farming 4High calorie, animal feed
Cucumber (Cucumber)280h4–6 (Apr–Jun)80Farming 3High hydration
Eggplant (Eggplant)310h4–6 (Apr–Jun)65Farming 3Good durability
Garlic (Garlic)360h9–11 (Sep–Nov)30Farming 2Insane shelf life
Lettuce (Lettuce)180h3–5 (Mar–May)50Farming 1Shortest cycle in the game!
Onion (Onion)380h3–5 (Mar–May)50Farming 2Long shelf life harvested
Potato (Potato)432h3–6 (Mar–Jun)55Farming 3High calorie, cut seeds
Pumpkin500h4–6 (Apr–Jun)65Farming 4Exceptional durability (60 days)
Radish (Radish)200h3–6 (Mar–Jun)50Farming 1Fast cycle, low calorie
Strawberry220h4–6 (Apr–Jun)70Farming 2Reduces unhappy, perennial
Tomato280h4–6 (Apr–Jun)70Farming 3Very versatile in cooking
Wheat432h8–10 (Aug–Oct)40Farming 5For flour, animal feed

Planting Strategy by Season

🌱 Spring (Mar–May)

Grow most vegetables. Focus on: Lettuce (quick), Tomato, Cucumber, Carrot, Onion, Potato. It is the most productive season.

β˜€ Summer (Jun–Aug)

Spring harvests. Replant for second harvest. Corn and Pumpkin still accept planting.

πŸ‚ Autumn (Sep–Nov)

Plant Cold Hardy crops: Barley, Wheat, Garlic. Harvest and store everything before winter.

❄ Winter (Dec–Feb)

Almost nothing grows. Live off the stock! Keep the Freezer and preserves. Plan for spring planting.

🎣 Fishing

Fishing is a passive and reliable source of protein. It does not depend on electricity, feed or season.

How to Fish

  1. Find water: Lake, river or any body of water. Riverside and the Ohio River are ideal.
  2. Take rod and bait: Fishing Rod + Worm (or Lure, or other small fish as bait).
  3. Right click on the water: "Fish Here". The character starts fishing.
  4. Please wait: The Fishing skill determines the success rate and size of the fish.
  5. Cook or preserve: Raw fish spoils within 2 days. Cook immediately or freeze.

Fish Available

FishSizeCaloriesProteinWhere to Find It
BassMedium82/100g18.9gLakes, rivers
CatfishMedium-Large95/100g16.4gRivers
PikeLarge88/100g19.3gDeep Lakes
PerchSmall91/100g19.4gLakes, rivers
TroutMedium119/100g20.0gClean rivers
CarpLarge127/100g17.8gLakes
BluegillSmall97/100g20.5gAny lake

Fishing Skill Progression

1
Basic fishing β€” small fish, low success rate. Create improvised stick.
3
Bigger fish start to appear. Increased success rate.
5
Very good efficiency. Create improvised baits. Fast and reliable fishing.
7+
Elite fishing. Create passive fishing nets. It rarely fails.

🏠 Base Construction

A secure base is essential. It can be an existing structure reinforced or built from scratch.

Criteria for Choosing Base

πŸ”’ Security

Few entrances, high windows (difficult for zombies to reach), away from busy streets. Neighborhood already clean or capable of being cleaned.

πŸ’§ Water

Next to a body of water or with space for Rain Collector Barrels. Water is the most critical resource after the collapse of the public network.

🌱 Agricultural Space

Arable land nearby for plantations. Large patio/yard for flowerbeds. Fundamental in the medium term.

πŸ›£ Access

Clear exit route for vehicles. Don't get trapped. Close to the highway but with the option of alternative routes.

πŸ“¦ Storage Capacity

Space for crates, shelves, freezers. A base without adequate storage limits play.

⚑ Infrastructure

Space for generator, fuel tanks and radio antenna. Firm floor for heavy equipment.

Best Types of Location for Base

TypeAdvantagesDisadvantagesRecommendation
Suburban House Common, easy to find, reasonable space Basic structure, without natural protection ⭐⭐⭐ Good for the beginning
Rural Farm Huge agricultural space, far from urban hordes Distant from urban resources, isolated ⭐⭐⭐⭐ Excellent medium-long term
Gas Station Fuel on property, access to roads Dangerous initially, smaller structure ⭐⭐ Alternative with guaranteed fuel
School / Gym Huge, courts like a courtyard, many rooms Difficult to clean, lots of entries ⭐⭐⭐ Excellent for large groups
Hospital Medical equipment, good structure Lots of zombies initially, lots of entrances ⭐⭐⭐ Great for medicine-focused games
Construction from Scratch Perfect location, ideal layout Requires Carpentry 5+, huge amount of materials ⭐⭐⭐⭐⭐ Perfect but late

Base Security Priorities

  1. Immediate Barricade: Barricade all ground floor windows with boards (Board up Window). Zombies come in through windows!
  2. Reinforced Doors: Swap fragile doors for solid wood doors. Add extra locks.
  3. Perimeter: Build a wooden or metal fence around the property. Prevent silent approach.
  4. Vehicle Gate: Allow vehicles to enter with a wide metal gate.
  5. Visibility: Clear surrounding vegetation β€” zombies hide in tall bushes.
  6. Perimeter Alarm: Install alarms at secondary inputs (Electrical 3).

πŸ“… Seasons

Seasons affect temperature, planting, animal behavior and survival strategies. The game starts in July by default.

SeasonTemperaturePlantingThreatsStrategy
Spring (Mar–May) Amena Great Frequent rain Plant everything you can. Maximum agricultural production.
Summer (Jun–Aug) Hot–Very Hot Good Hyperthermia in heavy clothing Light clothes. Drink water frequently. Harvest crops.
Autumn (Sep–Nov) Fresh–Cold Limited Increasing cold Plant cold hardy crops. Intensive stock for winter.
Winter (Dec–Feb) Cold–Very Cold Almost none Hypothermia, food shortage Heating, living off stock, repairing and building on base.

πŸŽ’ Loot Guide

Where to find the most important items in the game.

Item WantedBest LocationAlternatives
FirearmsPolice Station, Gun StoresHomes (rare), military
AmmunitionGun Stores, police stationsHouses with weapons, military
AntibioticsPharmacies, hospitalsHomes (bathroom)
Construction MaterialsHardware StoresConstruction sites, warehouses
ToolsHardware StoresGarages, sheds
Mass foodsSupermarketsRestaurants, houses
Protective ClothingIndustrial, military warehousesClothing stores
GeneratorsHardware Stores, warehousesConstruction sites
Fuel (Jerry Can)Gas stationsGarages, hardware
Skill BooksLibraries, bookstoresSchools, homes
SeedsHardware, Garden CentersSupermarkets (rarely)
Electrical ComponentsElectronics, storesDismantling appliances in homes
Welding EquipmentBuilding sites, hardwareIndustrial warehouses
First Aid KitAmbulances, hospitalsPharmacies
πŸ’‘
Loot Time: During the day it is easier to see but it is also easier to be seen by zombies. At night there are fewer active zombies but visibility is very reduced (use a flashlight). Dawn is usually best β€” still cold (slow zombies) and already light.