πͺ Weapons
Project Zomboid Build 42 has an extensive weapons system β melee and firearms.
Important Combat Concepts
| Concept | Description | Impact |
|---|---|---|
| MinDamage / MaxDamage | Minimum and maximum damage per hit | Defines the damage range per attack |
| KnockdownMod | Probability of knocking down the zombie | Knockdown = tactical advantage for kill move |
| MinRange / MaxRange | Minimum and maximum weapon range (in tiles) | Long weapons have distance advantage |
| ConditionLowerChance | Likelihood of wear and tear from use | The smaller the weapon, the more durable it is |
| Weight | Weapon weight | High weight = more stamina consumed per swing |
| SwingTime | Attack animation time | Shorter = more attacks per second |
| CriticalChance | % critical chance (instant head kill) | Affects efficiency against groups |
Overview β Melee
Melee weapons are silent β the most important advantage in PZ. Use them whenever possible. The main trade-off is range vs. damage vs. speed.
Pros of Melee
- Completely silent β donβt attract zombies
- Does not depend on ammunition
- Repairable with simple materials
- Easier to find
Cons of Melee
- Requires close proximity β risk of bite
- Consumes stamina
- Large groups are dangerous
- Wear out with use
π Blunt Weapons (Blunt)
Skill: Blunt. High knockdown, less accuracy. Great for group control and takedowns.
| Weapon | Damage | Range | KD | Crit% | Cond. | Weight | Where to Find |
|---|---|---|---|---|---|---|---|
| Baseball Bat | 0.7β1.4 | 0.3β1.3 | High | 15% | High | 1.3 | Sports, Garages, Basements |
| Metal Baseball Bat | 0.9β1.8 | 0.3β1.3 | Very High | 20% | Very High | 1.6 | Sports, Homes |
| Crowbar | 0.5β1.2 | 0.2β1.0 | Medium | 10% | Very High | 1.0 | Hardware, garages, construction sites |
| Hammer | 0.3β0.8 | 0.2β0.7 | Low | 5% | High | 0.5 | Anywhere |
| Pipe | 0.4β0.9 | 0.2β0.9 | Average | 8% | Very High | 0.8 | Bedrooms, plumbing |
| Golf Club | 0.5β1.1 | 0.3β1.4 | High | 12% | Average | 0.9 | Rich houses, golf courses |
| Frying Pan | 0.4β0.9 | 0.2β0.7 | Medium | 8% | High | 0.7 | Kitchens |
| Rolling Pin | 0.2β0.6 | 0.2β0.6 | Low | 5% | High | 0.4 | Kitchens |
| Shovel | 0.6β1.2 | 0.4β1.4 | High | 15% | High | 1.2 | Hardware stores, backyards |
| Sledgehammer | 1.5β3.5 | 0.3β1.2 | Extreme | 30% | Very High | 5.0 | Construction sites, hardware |
| Pickaxe | 0.8β1.8 | 0.3β1.2 | High | 20% | High | 2.0 | Hardware, mines |
| Barbed Wire Bat | 0.9β1.8 | 0.3β1.3 | High | 20% | Medium | 1.5 | Crafted (Bat + Barbed Wire) |
| Bolt Bat | 1.0β2.0 | 0.3β1.3 | High | 22% | Average | 1.7 | Crafted (Bat + Bolts) |
| Bucket Maul | 1.2β2.5 | 0.3β1.2 | Very High | 25% | Average | 2.5 | Crafted (Bucket + Stick) |
π‘ Sharp Weapons (Blade)
Skills: Long Blade, Short Blade. Continuous bleed damage, but quieter and faster. Be careful β they can slip and cause the character to self-cut.
| Weapon | Type | Damage | Range | Crit% | Cond. | Weight | Where to Find |
|---|---|---|---|---|---|---|---|
| Kitchen Knife | Short Blade | 0.2β0.5 | 0.1β0.5 | 10% | Average | 0.2 | Kitchens (anywhere) |
| Hunting Knife | Short Blade | 0.3β0.7 | 0.1β0.6 | 15% | High | 0.3 | Hunting stores, camps |
| Penknife | Short Blade | 0.1β0.3 | 0.1β0.4 | 5% | Average | 0.1 | Desks, offices, backpacks |
| Machete | Long Blade | 0.6β1.4 | 0.3β1.0 | 20% | High | 0.8 | Camping stores, gardens |
| Katana | Long Blade | 0.9β2.0 | 0.4β1.2 | 30% | Very High | 1.0 | Very rare β collectors, specialty stores |
| Sword (Military) | Long Blade | 0.8β1.8 | 0.4β1.2 | 25% | High | 1.2 | Military, weapons stores (rare) |
| Bread Knife | Short Blade | 0.2β0.5 | 0.1β0.5 | 8% | Average | 0.2 | Kitchens, bakeries |
| Cleaver | Short Blade | 0.4β0.9 | 0.1β0.6 | 15% | High | 0.5 | Butchers, Kitchens |
| Hatchet | Axe | 0.5β1.1 | 0.2β0.8 | 20% | High | 0.7 | Hardware, huts |
| Axe (Fire Axe) | Axe | 0.8β1.8 | 0.3β1.0 | 25% | High | 1.5 | Firefighters, parks |
| Axe (Wood Splitting) | Axe | 0.9β2.0 | 0.3β1.0 | 25% | High | 2.0 | Huts, farms |
| Stone Knife | Short Blade (primal) | 0.1β0.3 | 0.1β0.4 | 5% | Low | 0.2 | Crafted (Chipped Stone + Branch) |
πΉ Rods & Spears (Spear)
Skill: Spear. Greater range in melee β allows you to strike while maintaining a safe distance. Slightly slower, but very efficient when leveled.
| Weapon | Damage | Range | Pierce | Cond. | Where to Find |
|---|---|---|---|---|---|
| Spear (Wooden Spear) | 0.5β1.2 | 0.5β1.8 | High | Medium | Crafted (Long Stick + Knife) |
| Garden Fork | 0.4β0.8 | 0.4β1.4 | Medium | High | Gardens, hardware |
| Pitchfork | 0.5β1.0 | 0.5β1.6 | High | High | Farms, silos |
| Pole | 0.3β0.7 | 0.5β1.7 | Low | Medium | Anywhere |
| Screwdriver | 0.1β0.3 | 0.1β0.5 | High | High | Tools β Anywhere |
| Improvised Spear (Stone) | 0.4β0.9 | 0.5β1.8 | Medium | Low | Crafted (Long Stick + Chipped Stone) |
| Improvised Spear (Knife) | 0.6β1.3 | 0.5β1.8 | High | Medium | Crafted (Long Stick + Kitchen Knife) |
π« Firearms β Overview
Extremely effective but produce noise that attracts zombies from great distances. Use with extreme planning.
Firearm Mechanics
| Mechanics | Description |
|---|---|
| Aiming Skill | Affects overall accuracy. Low level = excessive aiming shake. |
| Reloading Skill | Affects reload speed. Low level = recharging takes a long time. |
| Aiming Time | Time to aim precisely. Reduces with practice. |
| Recoil | Recoil per shot. Rifle/Shotgun have more recoil than pistol. |
| Jam | Dirty or old weapons can jam. Requires cleaning and anointing. |
| Sound Radius | Gunshot noise radius β determines how many zombies are alerted. |
| Sight | Sight. Can be improved with mods (scope, red dot). |
| Headshot Multiplier | Damage multiplied when hitting the head β killing instantly. |
Pistols & Revolvers
Noisy but portable and fast. Great for emergencies and accurate shots at medium range.
| Weapon | Caliber | Damage | Mag | Range | Noise | Where to Find |
|---|---|---|---|---|---|---|
| M1911 Pistol | .45 | High | 7+1 | Medium | High | Police stations, military boxes, houses (rare) |
| M9 Pistol | 9mm | Medium | 15+1 | Medium | High | Stations, weapons boxes |
| B-F Pistol | 9mm | Medium | 13+1 | Medium | High | Police stations, houses |
| Magnum | .357 | Very High | 6 | Medium-Long | Very High | Police stations, collectors (rare) |
| Patrol Revolver | .38 | Medium-High | 6 | Medium | High | Stations, police |
| SN38 Revolver | .38 | Medium | 5 | Medium | High | Houses, weapons stores |
Rifles
Greater range and damage than pistols. Ideal for long shooting in controlled situations. The noise is enormous β use it with planning.
| Weapon | Caliber | Damage | Cap. | Range | Noise | Where to Find |
|---|---|---|---|---|---|---|
| M1A Rifle | .308 | Very High | 10 | Too Long | Extreme | Military boxes, rare gunsmiths |
| MSR788 Rifle | .308 | High | 5 | Too Long | Extreme | Hunting lodges, rural cabins |
| MSR700 Rifle | .223 | Medium-High | 5 | Long | Extreme | Hunting stores, rural houses |
| M16 Assault Rifle | 5.56mm | High | 30 | Long | Extreme | Military boxes only |
| JS-14 Rifle | .308 | High | 20 | Long | Extreme | Military boxes, specialized stores |
| L94 Rifle | .308 | High | 10 | Too Long | Extreme | Specialized hunting stores (rare) |
Shotguns
Devastating at close range. Cone shot β can hit multiple zombies. Excellent in corridors and closed spaces.
| Weapon | Caliber | Damage | Cap. | Cone | Noise | Where to Find |
|---|---|---|---|---|---|---|
| Double Barrel Shotgun | 12 Gauge | Extreme | 2 | Wide | Extreme | Stores, rural houses, police stations |
| Sawed-off Double Barrel Shotgun | 12 Gauge | Very High | 2 | Very Wide | Extreme | Crafted (Double Barrel + Saw) |
| JS-2000 Shotgun | 12 Gauge | High | 8 | Medium | Extreme | Police stations, weapons stores |
| JS-3T Tactical Shotgun | 12 Gauge | High | 6 | Medium | Extreme | Police stations, tactical boxes (rare) |
π£ Explosives
Very effective for hordes but extremely dangerous. They can cause fires and damage to infrastructure.
| Item | Source | Damage | Area | Danger to User |
|---|---|---|---|---|
| Grenade | Military, armories | Extreme | Large | High β stay away when playing |
| Molotov Cocktail | Crafted (bottle + alcohol + cloth) | High (fire) | Average | Medium β fire spreads |
| Pipe Bomb | Crafted (Electrical 4) | High | Average | High β inaccurate timer |
| Remote Bomb | Crafted (Electrical 6) | High | Average | Low β precise timing control |
| Noise Maker | Crafted (Electrical 2) | 0 (noise only) | High (sound) | None β only distracts zombies |
π§ Accessories and Modifications
Firearms can be modified with accessories to improve performance. Requires appropriate Aiming/Reloading skill.
| Accessory | Effect | Compatibility | Where to Find |
|---|---|---|---|
| Scope | Increases effective range and accuracy | Rifles | Hunting stores, military |
| Red Dot Sight | Improves aim at medium distances | Pistols, rifles | Military (rare) |
| Suppressor | Reduces shot noise significantly | 9mm/.45 pistols | Very rare β military |
| Extended Magazine | Increases ammo capacity | Pistols | Stores, military |
| Sling | Reduces stamina consumption when carrying | Rifles, shotguns | Hunting stores |
| Recoil Pad | Reduces shot recoil | Shotguns, rifles | Gun stores |
| Laser Sight | Improves accuracy in rapid fire | Pistols | Military (rare) |
| Choke | Concentrates or disperses shotgun cone | Shotguns | Gun stores |
π‘ Gun Fighting Tips
Melee Weapons
- Range is King Prefer weapons with higher MaxRange β spear, axe, shovel. Keep the zombie at maximum distance while striking.
- Knockdown First Knocking down the zombie before killing makes it much easier. Use weapons with high KnockdownMod.
- Conserve Stamina Never fight at low stamina. Back off and rest when stamina is low β weak attacks don't knockdown and you're left vulnerable.
- Maintain Condition Weapons in poor condition have an increased chance of jamming and less damage. Repair with Whetstone (blades) or Woodglue + materials (wood).
- One at a Time Never face groups. Separate zombies using doors, corners and careful movement.
Firearms
- Escape Plan Before you shoot, know exactly where you are going to escape later. One shot = dozens of zombies towards the sound.
- Headshots With high Aiming, always aim for the head. Headshot = instant death. Body shots may require multiple shots.
- Suppressor If you find a suppressor, always use it. The noise difference is huge β allows for more frequent use.
- Clean Regularly Dirty weapons more frequent jams. Clean with Cleaning Kit after each heavy use session.
- Ammo is Finite Don't waste ammo on single zombies. Melee is superior for isolated enemies.