πŸ”ͺ Weapons

Project Zomboid Build 42 has an extensive weapons system β€” melee and firearms.

Important Combat Concepts

ConceptDescriptionImpact
MinDamage / MaxDamageMinimum and maximum damage per hitDefines the damage range per attack
KnockdownModProbability of knocking down the zombieKnockdown = tactical advantage for kill move
MinRange / MaxRangeMinimum and maximum weapon range (in tiles)Long weapons have distance advantage
ConditionLowerChanceLikelihood of wear and tear from useThe smaller the weapon, the more durable it is
WeightWeapon weightHigh weight = more stamina consumed per swing
SwingTimeAttack animation timeShorter = more attacks per second
CriticalChance% critical chance (instant head kill)Affects efficiency against groups

Overview β€” Melee

Melee weapons are silent β€” the most important advantage in PZ. Use them whenever possible. The main trade-off is range vs. damage vs. speed.

Pros of Melee

  • Completely silent β€” don’t attract zombies
  • Does not depend on ammunition
  • Repairable with simple materials
  • Easier to find

Cons of Melee

  • Requires close proximity β€” risk of bite
  • Consumes stamina
  • Large groups are dangerous
  • Wear out with use

🏏 Blunt Weapons (Blunt)

Skill: Blunt. High knockdown, less accuracy. Great for group control and takedowns.

Weapon Damage Range KD Crit% Cond. Weight Where to Find
Baseball Bat0.7–1.40.3–1.3High15%High1.3Sports, Garages, Basements
Metal Baseball Bat0.9–1.80.3–1.3Very High20%Very High1.6Sports, Homes
Crowbar0.5–1.20.2–1.0Medium10%Very High1.0Hardware, garages, construction sites
Hammer0.3–0.80.2–0.7Low5%High0.5Anywhere
Pipe0.4–0.90.2–0.9Average8%Very High0.8Bedrooms, plumbing
Golf Club0.5–1.10.3–1.4High12%Average0.9Rich houses, golf courses
Frying Pan0.4–0.90.2–0.7Medium8%High0.7Kitchens
Rolling Pin0.2–0.60.2–0.6Low5%High0.4Kitchens
Shovel0.6–1.20.4–1.4High15%High1.2Hardware stores, backyards
Sledgehammer1.5–3.50.3–1.2Extreme30%Very High5.0Construction sites, hardware
Pickaxe0.8–1.80.3–1.2High20%High2.0Hardware, mines
Barbed Wire Bat0.9–1.80.3–1.3High20%Medium1.5Crafted (Bat + Barbed Wire)
Bolt Bat1.0–2.00.3–1.3High22%Average1.7Crafted (Bat + Bolts)
Bucket Maul1.2–2.50.3–1.2Very High25%Average2.5Crafted (Bucket + Stick)

πŸ—‘ Sharp Weapons (Blade)

Skills: Long Blade, Short Blade. Continuous bleed damage, but quieter and faster. Be careful β€” they can slip and cause the character to self-cut.

WeaponTypeDamageRangeCrit%Cond.WeightWhere to Find
Kitchen KnifeShort Blade0.2–0.50.1–0.510%Average0.2Kitchens (anywhere)
Hunting KnifeShort Blade0.3–0.70.1–0.615%High0.3Hunting stores, camps
PenknifeShort Blade0.1–0.30.1–0.45%Average0.1Desks, offices, backpacks
MacheteLong Blade0.6–1.40.3–1.020%High0.8Camping stores, gardens
KatanaLong Blade0.9–2.00.4–1.230%Very High1.0Very rare β€” collectors, specialty stores
Sword (Military)Long Blade0.8–1.80.4–1.225%High1.2Military, weapons stores (rare)
Bread KnifeShort Blade0.2–0.50.1–0.58%Average0.2Kitchens, bakeries
CleaverShort Blade0.4–0.90.1–0.615%High0.5Butchers, Kitchens
HatchetAxe0.5–1.10.2–0.820%High0.7Hardware, huts
Axe (Fire Axe)Axe0.8–1.80.3–1.025%High1.5Firefighters, parks
Axe (Wood Splitting)Axe0.9–2.00.3–1.025%High2.0Huts, farms
Stone KnifeShort Blade (primal)0.1–0.30.1–0.45%Low0.2Crafted (Chipped Stone + Branch)

🏹 Rods & Spears (Spear)

Skill: Spear. Greater range in melee β€” allows you to strike while maintaining a safe distance. Slightly slower, but very efficient when leveled.

WeaponDamageRangePierceCond.Where to Find
Spear (Wooden Spear)0.5–1.20.5–1.8HighMediumCrafted (Long Stick + Knife)
Garden Fork0.4–0.80.4–1.4MediumHighGardens, hardware
Pitchfork0.5–1.00.5–1.6HighHighFarms, silos
Pole0.3–0.70.5–1.7LowMediumAnywhere
Screwdriver0.1–0.30.1–0.5HighHighTools β€” Anywhere
Improvised Spear (Stone)0.4–0.90.5–1.8MediumLowCrafted (Long Stick + Chipped Stone)
Improvised Spear (Knife)0.6–1.30.5–1.8HighMediumCrafted (Long Stick + Kitchen Knife)

πŸ”« Firearms β€” Overview

Extremely effective but produce noise that attracts zombies from great distances. Use with extreme planning.

☠
Shot Noise: A pistol shot can attract zombies from 100+ meters. A shot from a rifle or shotgun β€” much more. Always have an escape route planned before shooting.

Firearm Mechanics

MechanicsDescription
Aiming SkillAffects overall accuracy. Low level = excessive aiming shake.
Reloading SkillAffects reload speed. Low level = recharging takes a long time.
Aiming TimeTime to aim precisely. Reduces with practice.
RecoilRecoil per shot. Rifle/Shotgun have more recoil than pistol.
JamDirty or old weapons can jam. Requires cleaning and anointing.
Sound RadiusGunshot noise radius β€” determines how many zombies are alerted.
SightSight. Can be improved with mods (scope, red dot).
Headshot MultiplierDamage multiplied when hitting the head β€” killing instantly.

Pistols & Revolvers

Noisy but portable and fast. Great for emergencies and accurate shots at medium range.

WeaponCaliberDamageMagRangeNoiseWhere to Find
M1911 Pistol .45 High 7+1 Medium High Police stations, military boxes, houses (rare)
M9 Pistol 9mm Medium 15+1 Medium High Stations, weapons boxes
B-F Pistol 9mm Medium 13+1 Medium High Police stations, houses
Magnum .357 Very High 6 Medium-Long Very High Police stations, collectors (rare)
Patrol Revolver .38 Medium-High 6 Medium High Stations, police
SN38 Revolver .38 Medium 5 Medium High Houses, weapons stores

Rifles

Greater range and damage than pistols. Ideal for long shooting in controlled situations. The noise is enormous β€” use it with planning.

WeaponCaliberDamageCap.RangeNoiseWhere to Find
M1A Rifle .308 Very High 10 Too Long Extreme Military boxes, rare gunsmiths
MSR788 Rifle .308 High 5 Too Long Extreme Hunting lodges, rural cabins
MSR700 Rifle .223 Medium-High 5 Long Extreme Hunting stores, rural houses
M16 Assault Rifle 5.56mm High 30 Long Extreme Military boxes only
JS-14 Rifle .308 High 20 Long Extreme Military boxes, specialized stores
L94 Rifle .308 High 10 Too Long Extreme Specialized hunting stores (rare)

Shotguns

Devastating at close range. Cone shot β€” can hit multiple zombies. Excellent in corridors and closed spaces.

WeaponCaliberDamageCap.ConeNoiseWhere to Find
Double Barrel Shotgun 12 Gauge Extreme 2 Wide Extreme Stores, rural houses, police stations
Sawed-off Double Barrel Shotgun 12 Gauge Very High 2 Very Wide Extreme Crafted (Double Barrel + Saw)
JS-2000 Shotgun 12 Gauge High 8 Medium Extreme Police stations, weapons stores
JS-3T Tactical Shotgun 12 Gauge High 6 Medium Extreme Police stations, tactical boxes (rare)

πŸ’£ Explosives

Very effective for hordes but extremely dangerous. They can cause fires and damage to infrastructure.

ItemSourceDamageAreaDanger to User
Grenade Military, armories Extreme Large High β€” stay away when playing
Molotov Cocktail Crafted (bottle + alcohol + cloth) High (fire) Average Medium β€” fire spreads
Pipe Bomb Crafted (Electrical 4) High Average High β€” inaccurate timer
Remote Bomb Crafted (Electrical 6) High Average Low β€” precise timing control
Noise Maker Crafted (Electrical 2) 0 (noise only) High (sound) None β€” only distracts zombies

πŸ”§ Accessories and Modifications

Firearms can be modified with accessories to improve performance. Requires appropriate Aiming/Reloading skill.

AccessoryEffectCompatibilityWhere to Find
ScopeIncreases effective range and accuracyRiflesHunting stores, military
Red Dot SightImproves aim at medium distancesPistols, riflesMilitary (rare)
SuppressorReduces shot noise significantly9mm/.45 pistolsVery rare β€” military
Extended MagazineIncreases ammo capacityPistolsStores, military
SlingReduces stamina consumption when carryingRifles, shotgunsHunting stores
Recoil PadReduces shot recoilShotguns, riflesGun stores
Laser SightImproves accuracy in rapid firePistolsMilitary (rare)
ChokeConcentrates or disperses shotgun coneShotgunsGun stores

πŸ’‘ Gun Fighting Tips

Melee Weapons

  • Range is King Prefer weapons with higher MaxRange β€” spear, axe, shovel. Keep the zombie at maximum distance while striking.
  • Knockdown First Knocking down the zombie before killing makes it much easier. Use weapons with high KnockdownMod.
  • Conserve Stamina Never fight at low stamina. Back off and rest when stamina is low β€” weak attacks don't knockdown and you're left vulnerable.
  • Maintain Condition Weapons in poor condition have an increased chance of jamming and less damage. Repair with Whetstone (blades) or Woodglue + materials (wood).
  • One at a Time Never face groups. Separate zombies using doors, corners and careful movement.

Firearms

  • Escape Plan Before you shoot, know exactly where you are going to escape later. One shot = dozens of zombies towards the sound.
  • Headshots With high Aiming, always aim for the head. Headshot = instant death. Body shots may require multiple shots.
  • Suppressor If you find a suppressor, always use it. The noise difference is huge β€” allows for more frequent use.
  • Clean Regularly Dirty weapons more frequent jams. Clean with Cleaning Kit after each heavy use session.
  • Ammo is Finite Don't waste ammo on single zombies. Melee is superior for isolated enemies.