Welcome to the PZ Wiki

This guide covers in detail all the systems of Project Zomboid (Build 42): crafting recipes, weapon statistics, nutritional values of food, animal husbandry and much more.

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This is how you died. Project Zomboid is a permadeath survival RPG. When you die, you start from scratch. Use this wiki to learn and survive more.
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Character
Professions, Traits, Skills, Builds
All ~40 professions with full bonuses. All traits with strategic analysis. Level-by-level skill system. Suggested builds for beginners and advanced.
ProfessionsTraitsSkillsBuilds
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Survival & Health
Injury, Illness, Nutrition, Sleep
Body part wound system. Medical treatments item by item. Nutrition with macros. Stress, sleep, temperature, illnesses and how to treat each one.
HealthWoundsDiseasesNutrition
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Food
Nutrition, Recipes, Conservation
Complete database of all foods with Calories, Proteins, Carbohydrates and Lipids. Cooking recipes, evolved recipes, conservation and canning.
CaloriesCookingConservation
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Crafting Recipes
45+ crafting categories
All in-game recipes organized by category: Carpentry, Metalworking, Sewing, Knitting, Knapping, Spear Crafting, Survivalist, Pottery, Glassmaking and more.
KnappingSpear CraftingKnitting
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Weapons
Melee, Fire, Improvised
Full stats for all weapons: min/max damage, swing speed, range, critical chance, knockback. Firearms with caliber and noise.
MeleeFirearmsImprovised
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Vehicles
95+ vehicles, parts, mechanics
Catalog of all 95+ vehicles with trunk capacity, seats, fuel consumption. Complete Guide to Repairs, Parts and Skill Mechanics.
VehiclesMechanicsRepairs
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Animals
Creation, Slaughter, Genetics
Complete guide to domestic and wild animals. Chickens, Cows, Pigs, Sheep, Turkeys, Rabbits. Breeding, production (eggs, milk, wool), slaughter and genetics (Build 42).
ChickensCowsSlaughterGenetics
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World & Maps
Regions, Farming, Foraging
All 12 regions on the map. Foraging guide, complete table of crops, fishing, construction and barricades.
MapAgricultureForaging
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Advanced
Generator, Radio, Sandbox, Multiplayer
Configuration of electrical generators, radio system, complete reference of Sandbox variables and tips for multiplayer servers.
GeneratorRadioSandbox

What is Project Zomboid?

Project Zomboid is an isometric survival RPG set in the state of Kentucky, USA, after a zombie apocalypse. Developed by Indie Stone, it focuses on extreme realism: every injury matters, fatigue affects performance, food rots, fire spreads and death is permanent.

The Pillars of the Game

  • Permadeath When you die, it's over. There is no saving in the middle of the game โ€” death is permanent and you start over from scratch.
  • Deep Simulation Temperature, nutrition, illnesses, tiredness, hygiene, stress โ€” everything is simulated with real impacts.
  • Extensive Crafting More than 45 recipe categories. Build, forge, cook, sew and more.
  • Total Sandbox Dozens of configurable variables to create exactly the experience you want.
  • Multiplayer Dedicated servers with optional co-op and PvP.
  • Build 42 โ€” Animals Complete animal breeding system with genetics, reproduction, slaughter and products such as milk, eggs and wool.

The Most Common Causes of Death

๐ŸงŸ Fatal Bite

A zombie bite causes infection by the Knox Virus. There is no cure. You have 1โ€“3 days. Avoid close combat whenever possible.

๐Ÿ”ฅ Uncontrolled Fire

Fire spreads quickly between buildings. A forgotten candle or burning car can destroy your entire base.

๐Ÿš— Car Accident

High-speed collisions cause fractures and hemorrhages. Driving while tired increases the risk. Damaged vehicles make more noise.

โ˜  COโ‚‚ from Generator

Generator inside a closed space releases carbon monoxide. The character may die in his sleep. Always install outdoors.

โšก Electricity Outage

Electricity and water are turned off in 0โ€“14 days. All fresh food will spoil. Prepare generator and rain barrels before then.

๐Ÿคธ Building Fall

Falling from the second floor can cause bone fractures and hemorrhage. Rope ladders are dangerous without fitness training.

Game Modes

Survivor
Mode accessible mode. Less zombies, more loot. Ideal for new players to learn the mechanics.
Rogue
Intermediate difficulty. For those who have already mastered the basics and want more of a challenge.
Apocalypse
Standard mode. High density, scarce resources, very dark nights. The canonical experience.
Extinction
Zombies do not respawn. The objective is to exterminate everyone or be the last survivor.
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For beginners: start with Survivor or create a custom Sandbox. There's no shame in reducing the difficulty.

Sandbox โ€” Quick Reference

See the complete reference at Advanced โ†’ Sandbox.

VariableDefault Value (Apocalypse)What it controls
Zombies4 (High)Initial zombie density
ZombieRespawn4 (Frequent)Respawn Speed
WaterShut0โ€“14 daysWhen the water is turned off
ElecShut0โ€“14 daysWhen electricity is turned off
FireSpreadtrueFire spreads between buildings
NightDarkness3 (Very dark)Nighttime visibility
BoneFracturetrueFalls cause fractures
LootAbundance2 (Scarce)Amount of items in the world
ZombieMigratetrueZombies migrate in hordes
GeneratorFuelConsumption0.1/hourGenerator Fuel Consumption